[CamRI] Mage VSS - A Contructive/Reconstructive look
chrispy at camarillaprovidence.org
chrispy at camarillaprovidence.org
Mon Sep 10 14:44:39 PDT 2007
>
>OOH!! OOH!! My Two cents!!! Firstly we need a different theme for mage
that is not just Requiem rehashed with bigger die pools. that being said:
>
> Pace: 4
> I don't mind longer plots so long as the clues keep coming and are not
obtuse or so obscure we need to remember some off handed comment made
back in february. Its a once a month game, clues should be based with
that in mind. That being said I feel there's nothing quite like the
thrill of overcoming an adversary that's been
plaguing you for months, mmaking you grind your teeth in frustration, then
at the end there's the climatic finish, and everyone claps each other on
the back.
>
>
> Intrigue: 2
> I want less intrigue; more blowing stuff up! (or in my case shredding
people's minds and making them bleed out their ears...) there's its
said. I understand this is WoD, However, the reason I feel people are
trying to play the good guys, is becuase requiem is so stuffy and so
bent on the dark that people almost feel like they have to play overly
good guys, just to get a break from it. otherwise its melodramatic
whining. I get that enough at work. I love the reluctant hero and its a
great change of pace and keeps things refreshing and interesting. Mage
isn't all about being dark its also about the struggle against the
darkness, which is and of itself heroic. I think we should also remember
that facet which gets overlooked so often.
Action: 4
> More Boom. WANT MORE BOOM. Let's get crazy, seriously I want to HIT STUFF!!
> Corruption/Character Death: 5
> Again, Its more than just corruption, its the struggle against the
corruption which is heroic, its just a dark sorta heroism. Problem is
corruption tends to get in the way of the Boom, and what we need is more
boom. We should not get rid of corruption, but put it in its place,
Again, we need a different theme for mage that is not just Requiem
rehashed with bigger die pools.
>
> Mystery: 3/4
> Mystery is good. Mystery goes along with action.
> Manners: 5
> this is as much for the players as for the STs. As Players we take
responsibility for what we do with our characters and what they do and
do not do. If we follow the plot bus, then we have no one to blame but
ourselves when we get caught in plot. If we don't get on the plot bus,
we have no one to blame but ourselves when we're not caught in hte plot.
The STs are responsible for handing out different plots each months so
that everyone has something to do. If that's not there, the STs are not
doing their jobs. If they are handing out hte plots and no one's doing
anything, or just sitting waiting for it to be dropped in our laps, then
we're not doing our jobs as players.>
>
Drama: 2/3
> Drama's also good that's what acting is all about. What was the acting
club at school called? The "Drama" club. (barring any other non-official
peer-dubbed names)without drama its all boom and nothing else, which is
also good, but gets old fast. Drama keeps the boom fresh and fun.
(btw...more boom)
>
Character Development: 2/3
>
> Again that's for the players to do. The STs give us the windows of
opportunity, its up to the players to get all carpe diem and seize that
shit. STs do not develop PCs, players do, STs develop the non player
characters. Come on, this is basic stuff here.
>
>Chrispy
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