[CamRI] Mage VSS - A Contructive/Reconstructive look
Nadia Ryper
silvergryphon22 at hotmail.com
Sun Sep 9 17:30:36 PDT 2007
I agree with Character Development being at 5 in any genre. The whole point
of role-playing is development. Let's try to stay focused on that at games.
Diana Perry
US2003061734
RI-002-D
<html><DIV>"Comfort the Disturbed and Disturb the Comfortable"</DIV></html>
>From: "James A Ruggiero" <dimmak at camarillaprovidence.org>
>Reply-To: CamRI at CamarillaProvidence.org
>To: <CamRI at CamarillaProvidence.org>
>Subject: [CamRI] Mage VSS - A Contructive/Reconstructive look
>Date: Sun, 9 Sep 2007 20:16:57 -0400
>
> So, our mage game has been suffering as of late, and I think it comes
>from a clash of vision and expectation. Rather than attack what's wrong,
>I say we the mage players express what we like, want, and expect out of
>a mage game. If you could all comment constructively (ie don't words
>like "not"), I think this thread would be a great resource for the STs.
>
>
>
>Pace: 4/5
>
>I would like to see short plots. I want them solved in 1 to 3 games with
>facts and cookies coming freely. I want the choice of the PCs to be the
>most important factor and the NPCs play second stage. A long term
>antagonist would be nice but making them untouchable is something we
>need to avoid.
>
>
>
>Intrigue 1/2
>
>Leave it at the door please. This is mage; I play requiem for that.
>Let's face it we have a justice league, let's roll with it. Sometimes
>it's fun to pretend to be the good guy.
>
>
>
>Action 3/4
>
>I like the start of combat to be done in pulls, but once the outcome is
>apparent lets drop to scripting faster. Basically if the 20 minute mark
>hits we really should script. More dukes of hazard slides, banked gun
>shot tire blow outs, or plain good old stare downs. "I'll unkill him
>later!"
>
>
>
>Corruption and character death 3
>
>If it happens it happens. I think we've developed who's on the edge,
>who's clawing their way back, and who's the stalwart bastions of Wisdom.
>
>
>
>Mystery 2/3
>
>I'd prefer more knowledge and less guess work. Give us the info and let
>us deal with it or not deal with it.
>
>
>
>Manners 1
>
>Yeah we have those?
>
>
>
>Drama 1
>
>Less Emo please.
>
>
>
>Character Development 5
>
>Every story should emphasis some development of a PC whether the general
>populace realizes or not.
>
>
>
>
>
>The more input the better.
>
>
>
>Jim
>
>
>
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