[CamRI] [Requiem] Rules Announcement: Feeding

Nadia Ryper silvergryphon22 at hotmail.com
Tue Jan 16 08:03:46 PST 2007


Ditto for Gnagrel with animalism and BP <2


Diana Perry
US2003061u734
"Comfort the Disturbed and Disturb the Comfortable"


>From: "John Tyler" <us2003031415 at hotmail.com>
>Reply-To: CamRI at CamarillaProvidence.org
>To: CamRI at CamarillaProvidence.org
>Subject: Re: [CamRI] [Requiem] Rules Announcement: Feeding
>Date: Tue, 16 Jan 2007 09:16:56 -0500
>
>Jon,
>      I just have a quick question.  For those of us with that great
>wonderfully flavorful Ordo Cheese, does that impact on the system?
>
>John Tyler
>US2003031415
>
>
> >From: "Jonathan McDowell" <vstvampire at camarillaprovidence.org>
> >Reply-To: CamRI at CamarillaProvidence.org
> >To: CamRI at camarillaprovidence.org
> >Subject: [CamRI] [Requiem] Rules Announcement: Feeding
> >Date: Mon, 15 Jan 2007 21:12:48 -0500
> >
> >Good Evening,
> >
> >     Number two in my fun Rules Email collector's series: Feeding!
> >Cliff Notes: Feeding requires a DT action. The ST will be tracking 
>feeding
> >attempts and it may have IC affects.
> >
> >     Feeding is the definition of vampirism, it embodies the horror of 
>the
> >genre and the violation of natural law which your PC represents. I will 
>be
> >treating it with the respect and emphasis it deserves as such. Please 
>note,
> >that like all my custom rules this is a work in progress, I welcome
> >comments
> >and leave the door open for tweaking as we progress. Thank you for your
> >help
> >and support.
> >
> >1. Feeding between monthly game sessions will require a DownTime action.
> >Players will be expected to state where they intend to feed: such as an
> >area, neighborhood, or particular business. Under normal conditions,
> >players
> >will not need to describe their style of feeding or make pulls; it is
> >assumed the character takes their time to do the job right.
> >
> >2. Areas in the city have ratings which reflect their "farmability". Too
> >many feedings in an area arouses suspicion and will make further attempts
> >to
> >feed there dangerous or futile. When characters feed during game 
>sessions,
> >the rating of the area they feed in will modify their hunting draw. 
>Hunting
> >attempts made during game sessions do count towards the rating of the 
>area
> >overall, just as DT feedings do.
> >
> >3. Players with dots in Herd may spend a DT action Feeding, but may elect
> >to
> >use their Herd as the source. This does not affect their Herd rating and,
> >even better, does not affect the rating of any city area.
> >
> >4. Players with dots in Haven Location have an option. Either they may
> >choose to Feed without spending a DT action, or they may choose to Feed
> >without having their feedings affect the area rating. This option cannot 
>be
> >exercised for feeding done during game sessions.
> >     4a. Note that characters in Shared Havens cannot each claim the 
>above
> >benefit. Only one character in the haven may use option 4 in a given 
>month.
> >The rest merely gain the benefit of Haven Location during game session
> >draws, as per the MET rules.
> >
> >Why? My goal with this rule is to continue my ST philosphy: "Enjoy the 
>game
> >as much as you choose." Players who don't want to bother with DT can skip
> >all this nonsense and just remember that they are down one DT action for
> >feeding each month unless they have a solo haven. Done.
> >     Players who want to try a different style of interaction can delve
> >into
> >the city a bit more and study how areas change over time. This allows 
>them
> >to get inside the game in a sense. They can advise IC visitors where not 
>to
> >feed, they can maneuver their rival into feeding in areas where they are
> >likely to get caught, and the Rack- choicest grounds in the city- finally
> >makes sense. Think of it as yet another layer of mystery to uncover in 
>the
> >game, like a tiny game of RISK running in the background of your
> >character's
> >existence.
> >     Please note that there is a far more detailed system of mechanics at
> >work behind the scenes, I just didn't feel the need to bore you all like 
>I
> >did in my nomination letter. Also, I know we have PCs wit havens all over
> >tarnation, I will be building this system to cover everybody, so don't
> >think
> >you'll get off easy because you Haven in Glocester. :)
> >
> >     I thank you all for your time and feedback.
> >
> >--
> >Have A Great Day,
> >Jonathan McDowell
> >US2002045163
> >DC; VST-Requiem: RI-002-D
>
>
> >_______________________________________________
> >CamRI mailing list
> >CamRI at camarillaprovidence.org
> >http://camarillaprovidence.org/mailman/listinfo/camri_camarillaprovidence.org
>
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