[CamRI] [Requiem] Rules Announcement: Feeding

Jonathan McDowell vstvampire at camarillaprovidence.org
Mon Jan 15 18:12:48 PST 2007


Good Evening,

     Number two in my fun Rules Email collector's series: Feeding!
Cliff Notes: Feeding requires a DT action. The ST will be tracking feeding
attempts and it may have IC affects.

     Feeding is the definition of vampirism, it embodies the horror of the
genre and the violation of natural law which your PC represents. I will be
treating it with the respect and emphasis it deserves as such. Please note,
that like all my custom rules this is a work in progress, I welcome comments
and leave the door open for tweaking as we progress. Thank you for your help
and support.

1. Feeding between monthly game sessions will require a DownTime action.
Players will be expected to state where they intend to feed: such as an
area, neighborhood, or particular business. Under normal conditions, players
will not need to describe their style of feeding or make pulls; it is
assumed the character takes their time to do the job right.

2. Areas in the city have ratings which reflect their "farmability". Too
many feedings in an area arouses suspicion and will make further attempts to
feed there dangerous or futile. When characters feed during game sessions,
the rating of the area they feed in will modify their hunting draw. Hunting
attempts made during game sessions do count towards the rating of the area
overall, just as DT feedings do.

3. Players with dots in Herd may spend a DT action Feeding, but may elect to
use their Herd as the source. This does not affect their Herd rating and,
even better, does not affect the rating of any city area.

4. Players with dots in Haven Location have an option. Either they may
choose to Feed without spending a DT action, or they may choose to Feed
without having their feedings affect the area rating. This option cannot be
exercised for feeding done during game sessions.
     4a. Note that characters in Shared Havens cannot each claim the above
benefit. Only one character in the haven may use option 4 in a given month.
The rest merely gain the benefit of Haven Location during game session
draws, as per the MET rules.

Why? My goal with this rule is to continue my ST philosphy: "Enjoy the game
as much as you choose." Players who don't want to bother with DT can skip
all this nonsense and just remember that they are down one DT action for
feeding each month unless they have a solo haven. Done.
     Players who want to try a different style of interaction can delve into
the city a bit more and study how areas change over time. This allows them
to get inside the game in a sense. They can advise IC visitors where not to
feed, they can maneuver their rival into feeding in areas where they are
likely to get caught, and the Rack- choicest grounds in the city- finally
makes sense. Think of it as yet another layer of mystery to uncover in the
game, like a tiny game of RISK running in the background of your character's
existence.
     Please note that there is a far more detailed system of mechanics at
work behind the scenes, I just didn't feel the need to bore you all like I
did in my nomination letter. Also, I know we have PCs wit havens all over
tarnation, I will be building this system to cover everybody, so don't think
you'll get off easy because you Haven in Glocester. :)

     I thank you all for your time and feedback.

-- 
Have A Great Day,
Jonathan McDowell
US2002045163
DC; VST-Requiem: RI-002-D
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