[CamRI] Mage rote approvals.
John Tyler
us2003031415 at hotmail.com
Tue Oct 24 04:50:45 PDT 2006
Yeah, when I got home on Sunday I reread the entry and realized that I had
misread it. My bad for getting people nervous. Sorry about that.
John Tyler
US2003031415
>From: "James A Ruggiero" <dimmak at cox.net>
>Reply-To: CamRI at CamarillaProvidence.org
>To: <CamRI at camarillaprovidence.org>
>Subject: [CamRI] Mage rote approvals.
>Date: Mon, 23 Oct 2006 21:48:06 -0400
>
>As requested here are the rote requirements, looks like we don't have
>much to worry about as of this addendum.
>
>
>
>
>
>4.1.10 Rotes
>All rotes listed in Mage the Awakening are Low Approval for any member
>of the five Orders to learn. The order listed for a specific rote is
>merely the one most famous for its use. If a separate test pool is given
>for a second Order, such as (Ennervate, p143), then that version of the
>rote is Low Approval for that Order and Mid Approval for the other
>Orders, with the main version being Mid Approval for that second listed
>Order.
>
>4.1.10.1 Apostate Rotes
>Apostate player characters may learn rotes at Low Approval unless the
>Rote has a separate test pool given for a second Order, as described
>above, in which case the Apostate must have a player character teacher
>of that Order and Mid Approval before learning the rote.
>
>
>
>
>4.1.10.2 Legacy Rotes
>
>All rotes that include a Legacy rather than an Order affiliation (such
>as the Fang of Mara rote "Psychic Violation" - pg. 143, L:tS) are Low
>Approval for PCs belonging to that Legacy and Mid Approval for all
>others.
>
>
>
>4.1.10.3 Custom Rotes
>
>Additionally, Mages may create custom rotes. Creating a custom rote
>(those not found in sanctioned material) is High Approval. In addition
>to the rules presented in Mage the Awakening, custom rotes must follow
>the following restrictions:
>
>Custom Rotes may not be the combination of two previously existing
>effects. For example, a new rote that combines Doppleganger and Hone
>Form is not permissible. This type of combination is covered under
>combined casting.
>
>Custom Rotes cannot be used to give characters or duplicate the effects
>of multiple supernatural templates.
>
>
>
>4.1.10.4 Specific Approval Rotes and Effects
>
>Any rote or effect that would remove a character from play with a single
>success (i.e., a one shot kill on a character in perfect health, or
>sending a character into the future) requires High Approval to cast
>
>
>
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